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DayZ | How to edit Gameplay Settings
A nice and easy way to modify the weather on your DayZ server. The process to edit the weather is as follows:
- Stop your server.
- Click "File Manager"
- Navigate to
mpmissions/<currentlySelectedMission>/
In this example, it'smpmissions/dayzOffline.chernarusplus
- Click the edit symbol (pencil icon) next to the cfggameplay.json file
- Make the edits you desire - refer to the descriptions shown below if unsure what to change:
Type Parameter Details int version Internal parameter to keep track of the version of the file bool disableBaseDamage Damage from structures built through base-building bool disableContainerDamage Disable damage from items such as tents and barrels bool disableRespawnDialog Disable a UI dialogue window in which the player selects the type of respawn they wish to perform after pressing the respawn button bool disablePersonalLight Disables the omnipresent personal light lighting up objects close to player during night-time float staminaWeightLimitThreshold This amount of stamina points (divided by 1000) will not count towards stamina weight deduction float staminaMax Maximum stamina (setting to 0 may produce unexpected results) float staminaKgToStaminaPercentPenalty Multiplier used when calculating stamina points deducted from max stamina given the player load float staminaMinCap Minimum size of stamina cap (setting to 0 may produce unexpected results) float sprintStaminaModifierErc Modifies the rate at which the stamina is being consumed during erected sprint float sprintStaminaModifierCro Modifies the rate at which the stamina is being consumed during crouched sprint int lightingConfig What type of lighting will be used during night time (0 = bright, 1 = dark) bool disableIsCollidingBBoxCheck Allows placement when the hologram is colliding with objects in the world bool disableIsCollidingPlayerCheck Allows placement when the hologram is colliding with player bool disableIsClippingRoofCheck Allows placement where placing would cause clipping with the roof bool disableIsBaseViableCheck Allows placement on dynamic objects and other otherwise incompatible base bool disableIsCollidingGPlotCheck Allows placement of garden plots despite incompatible surface type bool disableIsCollidingAngleCheck Allows placement despite exceeding roll/pitch/yaw limits bool disableIsPlacementPermittedCheck Allows placement event when not permitted by rudimentary checks bool disableHeightPlacementCheck Allows placement with limited height space bool disableIsUnderwaterCheck Allows placement under water bool disableIsInTerrainCheck Allows placement when clipping with terrain bool disablePerformRoofCheck Allows construction when clipping with the roof bool disableIsCollidingCheck Allows construction when colliding with objects in the world bool disableDistanceCheck Prevents construction when player gets bellow specified range string array objectSpawnersArr File names of the JSON files containing spawner data (see Object Spawner ) bool hitDirectionOverrideEnabled Decides whether the values get used or not. Since anything undefined in the 'HitIndicationData' class (or any class in json file) is considered zero, allows us to determine that some valid data had been loaded. int hitDirectionBehaviour Dictates general behaviour of the hit indicator. 0 == Disabled, 1 == Static, 2 == Dynamic (moving when displayed, WIP) int hitDirectionStyle Dictates which type of indicator gets used. Set of images and position calculations. 0 == 'splash', 1 == 'spike', 2 == 'arrow' string hitDirectionIndicatorColorStr Color of the indicator widget, in ARGB format. The color is written in string form (""). For more info on the ARGB format, see section below. float hitDirectionMaxDuration Maximal duration of the hit indicator. Actual duration is between 0.6..1.0 of the defined value, depending on the severity of the hit (which generally means heavier hits == longer indication) float hitDirectionBreakPointRelative Fraction of the actual duration, after which the indicator begins to recede (currently fade-out only), 0.0 = fades from the beginning, 0.5 == fades after 50% duration has elapsed, 1.0 == no fading float hitDirectionScatter Amount of scatter to induce inaccuracy to the indication. Actual scatter is randomized by the amount of degrees in both directions (+- value, so value od 10 gives a potential scatter of 20 DEG) bool hitIndicationPostProcessEnabled Allows for disabling of the old hit effect (red flash) ARGB Format
ARGB used in the cfgGameplay.json is read as a string due to inherent file format limitations. It consists of:
- Hexadecimal notation: 0x
- Alpha value in hexadecimal format: 00 – FF
- Red color value in hexadecimal format: 00 – FF
- Green color value in hexadecimal format: 00 – FF
- Blue color value in hexadecimal format: 00-FF
Result string looks like "0xFFFF0000" (red).
The value is not case-sensitive, so it could be written in any case, or combination thereof.
- Save the file in the top left.
- Go to "Configuration Files"
- Select either Text-Editor or Config Editor for the serverDZ.cfg file
- Make sure
for Config Editor that the tick box is ticked for the value Enable Gameplay Settings File (cfggameplay.json)
for Text Editor that enableCfgGameplayFile = 1; - Save file in the top left.
- Startup your server.