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客戶系統 > 知識庫 > Ascend Servers > Game Servers > Specific Game Servers > Agar.io > Configuring your Agar.io server
Configuring your Agar.io server
This guide will show you how to configure your Agar.io server.
NOTE: Before making any changes to your server, it is advised that you stop it.
Configuring your Agar.io server
Login to your Game Panel.
Navigate to your "Configuration Files" to start Configuring your Agar.io server.
You'll see a file named "Settings.json" once you get there.
This is the primary configuration file for your Agar.io server.
Press "Text Editor" as indicated below to edit it.
You'll be able to change every option once you've opened it in the "Text editor."
For instance, altering "serverGamemode" from "Teams" to "FFA"
will result in the game mode on your server changing from "Teams" to "FFA". (Free For All)
To save your changes, just click "Save" after you're finished.
The many configuration instructions and their meanings are listed in a convenient list below.
Server
serverGamemode: Your server's game mode, FFA, Teams, Experimental, Tournament, Hunger Games
serverBots: Amount of player bots to spawn (Experimental)
serverViewBase: Base view distance of players. Warning: high values may cause lag
serverStatsPort: Port for the stats server. Having a negative number will disable the stats server.
serverStatsUpdate: Amount of seconds per update for server stats
serverLogLevel: Logging level of the server. 0 = No logs, 1 = Logs the console, 2 = Logs console and ip connections
serverScrambleCoords: Toggles scrambling of coordinates. 0 = No scrambling, 1 = scrambling. Default is 1.
serverScrambleMinimaps: Toggles scrambling of borders to render maps unusable. 0 = No scrambling, 1 = scrambling. Default is 1.
serverTeamingAllowed: Toggles anti-teaming. 0 = Anti-team enabled, 1 = Anti-team disabled. Default is 1.
serverMaxLB: Controls the maximum players displayed on the leaderboard.
Border
borderLeft, borderRight, borderTop, borderBottom: Border values of the map (Vanilla values are left/top = 0, right/bottom = 11180.3398875)
Spawn
spawnInterval: Each interval is 1 tick (50 ms)
Ejected Mass
ejectMass: Mass of ejected cells
ejectMassCooldown: Time until a player can eject mass again (ms)
ejectMassLoss: Mass lost when ejecting cells
ejectSpeed: Base speed of ejected cells
ejectSpawnPlayer: Chance for a player to spawn from ejected mass
Player
playerRecombineTime: Base amount of ticks before a cell is allowed to recombine (1 tick = 1000 milliseconds)
playerBotGrowEnabled: If 0, eating a cell with less than 17 mass while cell has over 625 wont gain any mass
playerMassAbsorbed: Fraction of a player cell that gets absorbed upon eating (i.e., 1 = 100%, 0.8 = 80%, etc)
playerMassDecayRate: Amount of mass lost per tick (Multiplier) (1 tick = 1000 milliseconds)
playerMinMassDecay: Minimum mass for decay to occur
playerDisconnectTime: The amount of seconds it takes for a player cell to be removed after disconnection (If set to -1, cells are never removed)
playerSmoothSplit: Set to 1 for smooth splitting.
Gamemode
tourneyTimeLimit: Time limit of the game, in minutes.
tourneyAutoFill: If set to a value higher than 0, the tournament match will automatically fill up with bots after value seconds
tourneyAutoFillPlayers: The timer for filling the server with bots will not count down unless there is this amount of real players
If you encounter any issues please click here to reach out to our support team via a ticket for further assistance.
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