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Insurgency Basic Server Config
This article will guide you how to setup Basic Server Config.
Every “config” (*.CFG) file is located in “..\insurgency\cfg” directory,so server.cfg belongs to that directory as well.
Fully functional example of server.cfg (you can copy&paste it, just change password, name and mapcyclefile):
/////////////BASIC//////////
hostname "your_server_name" // server name
rcon_password "your_password" // remote console access password
sv_password "" // server password for private matches, if you have sv_playlist, it won't be matchmaked
/////////////LOGGING/////////////
log on // enables/disables server logging, it will store all text which console prints into TXT files
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
/////////////BAN LIST/////////////
sv_nwi_banlist 1 // official banlist
exec banned_user.cfg // personal banlist based on user IDs
exec banned_ip.cfg // personal banlist based on user IPs
writeid
writeip
/////////////MAPCYCLE FILE/////////////
"mapcyclefile" "your_mapcycle.txt" // this cvar sets your mapcycle file and defines your map/gamemode rotation
Explanations:
mapcyclefile: this Console Variable (aka CVAR, cvars can be found in “cvarlist” explained later in this guide, you will not need this for basic setup) sets your map cycle file, you can either use default mapcycle files or create your own.
List of default mapcycle files:
http://pastebin.com/TDQfDAUe
Default mapcycle files usually have maps with modes corresponding with name of the mapcycle text file. For example “mapcycle_checkpoint.txt” contains only “checkpoint” mode while “mapcycle_cooperative.txt” contains all cooperative modes. My advice is that you should not modify default mapcycles rather than create your own.
Now You have fully functional server with basic settings, if you want more customization just continue reading this guide.
/////////////BASIC//////////
hostname "your_server_name" // server name
rcon_password "your_password" // remote console access password
sv_password "" // server password for private matches, if you have sv_playlist, it won't be matchmaked
/////////////LOGGING/////////////
log on // enables/disables server logging, it will store all text which console prints into TXT files
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
/////////////BAN LIST/////////////
sv_nwi_banlist 1 // official banlist
exec banned_user.cfg // personal banlist based on user IDs
exec banned_ip.cfg // personal banlist based on user IPs
writeid
writeip
/////////////MAPCYCLE FILE/////////////
"mapcyclefile" "your_mapcycle.txt" // this cvar sets your mapcycle file and defines your map/gamemode rotation
Explanations:
mapcyclefile: this Console Variable (aka CVAR, cvars can be found in “cvarlist” explained later in this guide, you will not need this for basic setup) sets your map cycle file, you can either use default mapcycle files or create your own.
List of default mapcycle files:
http://pastebin.com/TDQfDAUe
Default mapcycle files usually have maps with modes corresponding with name of the mapcycle text file. For example “mapcycle_checkpoint.txt” contains only “checkpoint” mode while “mapcycle_cooperative.txt” contains all cooperative modes. My advice is that you should not modify default mapcycles rather than create your own.
Now You have fully functional server with basic settings, if you want more customization just continue reading this guide.